Verticalal effects are variations in the Z axis of each layer that can be controlled through a series of tools. These effects modify the original object and works with both
POTTERWARE Objects and
Uploaded Objects (.OBJ).
Select which mathematical wave should be used to modify the surface of your pottery. There are 5 different Wave Type settings:
|None||Printed with no effect applied|
|Sinewave||Smooth and gentle waves that undulate up and down|
|Sawtooth||A sharp, angular array of triangles zig-zagging vertically|
|Square||A repeating series of square waves, creating a notched vertical appearance|
|Jitter||Random-looking, undulating vertical waves|
All wave types wrap vertically around the original object profile based on other Vertical Effect settings. Changes to the wave type are easiest to see from the side.
Jitter Randomizerused in the
How many times the wave will wrap around the pottery vertically.
If you use many tight repetitions, you may need to adjust your Layer Height to ensure that clay does not get stuck to the nozzle. This is not a magic number and is design-dependent: your repetitions, wave type, and amplitude create a unique combination.
This setting describes the length of the Vertical Effect in millimeters along the curve of each layer.
If you use a high amplitude, you may need to adjust your Layer Height to ensure that clay does not get stuck to the nozzle. This is not a magic number and is design-dependent: your repetitions, wave type, and amplitude create a unique combination.
This allows the Vertical Effect to begin at a layer other than the first layer of the object. For example, if set to 10, the selected Vertical Effect will begin at a layer 10% from the bottom of the object.
This allows the Vertical Effect to end at a layer other than the last layer of the object. For example, if set to 90, the selected Vertical Effect will end at a layer 90% from the top of the object.
The Effect Gradient can increase from bottom to top (default) or increase to the middle of the design. The
Increasing to Middle setting will have an interesting vertical pattern, but not as dramatic as the uneven edge created by
Increasing to Top.
Increasing to Middle will allow the effect to gradually increase until the middle of the object, then gradually decrease towards the top of the object.