Horizontal Effects

Horizontal effects are variations in the X and Y axis of each layer that can be controlled through a series of tools. These effects modify the original object and works with both POTTERWARE Objects and Uploaded Objects (.OBJ).

Wave Type

Select which mathematical wave should be used to modify the surface of your pottery. There are 5 different Wave Type settings: None, Sinewave, Sawtooth, Square, and Jitter.

WaveEffect
NonePrinted with no effect applied
SinewaveSmooth and gentle waves that undulate in and out
SawtoothA sharp, angular array of triangles
SquareA repeating series of square waves, creating a notched appearance
JitterRandom-looking, undulating waves

All wave types wrap around the original object profile based on other Horizontal Effect settings. Changes to the wave type are easiest to see from above with a base layer enabled.

In these examples, the default POTTERWARE object was given a Base Layer, horizontal Amplitude of 10, and horizontal Repetitions of 20.

No wave type applied (None)

Sinewave makes smooth, gentle curves

Sawtooth uses angular points

Square creates notched edges

Jitter randomly undulates (this Jitter Randomizer is 11)

Interior Wave Offset

When a Wave Type is selected, the affected layer(s) can be scaled away from, or towards the center of the object using this setting.

This setting applies to the special effect wave layers and offsets them “in” or “out” from the smooth layers. Changing this offset can create dynamic exterior and interior surfaces, but overextending it may cause the layer to separate from the form.

The offset can have a value between 0-10. Larger numbers move the wave effect “inside” and smaller numbers move the wave effect “outside”.

Wave Repetitions

How many times the wave will wrap around the pottery horizontally, from 3-100 (default: 30).

When you choose an odd number, you may notice a “start” and “stop” point on one side of the piece.

The higher the value, the busier the surface becomes. Lower values create simpler forms and can be used to create more architectural, geometric effects.

Wave Amplitude

This setting describes the length of the Horizontal Effect in millimeters along the curve of each layer.

High amplitude creates the largest difference between "in" and "out" points. Increasing the amplitude creates a surface with more depth. A higher amplitude may produce the “loop” effects that POTTERWARE is known for.

High amplitude and few repetitions resulted in these large droops

This piece by Tom Vician has lower amplitude but higher repetitions than the droopy example, creating neat loops

Wave Cycle

Wave Cycle will determine how many layers a Horizontal Effect will occur depending on your Wave Spacing Setting

Wave Spacing

Wave Spacing creates a series of spacing of layers affected by the selected Horizontal Effect and layers that will not be affected. For example, if Wave Type is set to Saw Tooth, Wave Cycle set to 1 and Wave Spacing to 0 (zero), every layer in the object will be affected by the Saw Tool Wave Type. However, if Wave Spacing is set to 5, and Wave Cycle set to 1, the result will be 1 layer that is a Saw Tooth, and 5 layers that are unaffected by the Wave Type.

Wave Offset

Twist the wave, not the object.

This setting will rotate the Horizontal Effect based on a degree rotation per layer. This is different from Twist in Object Settings, which twists the object itself.

Wave Effect Start

This allows the Horizontal Effect to begin at a layer other than the first layer of the object. For example, if set to 10, the selected Horizontal Effect will begin at a layer 10% from the bottom of the object.

This setting is especially helpful if your design features "loops" that hang down; setting a Wave Effect Start can move your Horizontal Effect higher so that the loops do not make contact with the printing surface.

We recommend setting a starting percentage of ~5% when attaching a slab and an even higher starting percentage with more complex, higher-amplitude forms.

Wave Effect End

This allows the Horizontal Effect to end at a layer other than the last layer of the object. For example, if set to 90, the selected Horizontal Effect will end at a layer 90% from the top of the object.

Jitter Randomizer

Jitter is a “random” setting in lieu of a traditional mathematical wave. POTTERWARE has 100 sets of Jitter possibilities. Since the jitter is not randomized each time, you can use the same settings and the same Jitter Randomizer value to consistently produce the same design.

For a general understanding of how Jitter works, set your wave type to Jitter, increase the planar amplitude and repetitions to 30, and view the shape from overhead.