Watch the 4.0 tutorials
Eleven short videos walk through Potterware 4.0, tool by tool. Play them here, or open the playlist on YouTube.
Getting started
Potterware 4.0 is browser based, so there is nothing to install. Sign in, set up your printer, then design.
Open it in a supported browser
Use Chrome, Firefox or Chromium for the best results.
Set your printer
Choose your printer type and check the speeds and skirt in Printer Settings before anything else.
Shape the object
In Object Settings, pick an object type and set its height, sides, twist and profile.
Add effects
Layer on Horizontal Effects and Vertical Effects for waves, ridges and jitter.
Check the profile
Fine-tune the silhouette with the A–E control points in the Profile view.
Download
Name the file and download GCODE for your printer, or a .PWR file to keep editing later.
Bringing in a model? Potterware can print the outline of your own 3D model saved as OBJ. Meshmixer, which is free, is handy for preparing it. See Preparing OBJ files.
Printer settings
Printer settings tell Potterware which machine you are printing on and how fast it should move and extrude.
- Printer type
- Choose from the seven printer types built into 4.0. The type sets the print area and the G-code flavour.
- Printer speed
- How fast the nozzle travels, in mm/min. Default 3000
- Extrusion speed%
- How much clay is pushed out relative to the travel speed. Raise it for a fuller bead, lower it if the bead bulges. Default 100
- Skirt offsetmm
- The distance between the piece and the skirt, the loop printed first to get the clay flowing. Default 10 mm
- Scara X / Scara Y
- Positions the print on the bed for SCARA-arm printers.
Multi print settings
Print several copies of the same design in one run, laid out in rows across the bed.
- X row count
- How many copies across the X axis. Default 2
- Y row count
- How many copies along the Y axis. Default 2
- Retract heightmm
- How far the nozzle lifts when it travels from one copy to the next. Default 5 mm
- Spacingmm
- The gap between copies. Default 50 mm
Tip. Check that the whole grid, including the skirt, fits your print area before you download.
Object settings
Object settings define the form itself: what kind of object it is, how tall, how many sides and how it twists.
- Object type
- The kind of form to print, including Imported Object (.OBJ) for your own models.
- Layer heightmm
- The height of each printed layer. Keep it below your nozzle width. 1.4 mm for a 4 mm nozzle
- Object height4–1500 mm
- The total height of the print. Default 85
- Sides
- How many sides the form has in plan. Use a few for polygonal pots and many for round ones. Default 100
- Twist0–1800°
- Rotates each layer a little more than the last, for spiralling forms.
- Horizontal profile
- Rounds or sharpens the corners between sides.
- Scaling options
- Scale the object to the size you need.
- Seam
- Where each layer starts and ends, and where the nozzle steps up to the next layer.
- Image map
- Uses an image to push the surface in and out. Amplitude sets how deep the relief goes and Smoothing softens it.
Base settings
Add a solid printed floor to your piece. Without base layers, Potterware prints only the wall.
- Base layers
- How many solid layers to print at the bottom. Default 0
- Scale base
- Scales the base relative to the wall.
- Base layer spacing0–9.99
- The spacing between the lines that fill the base. Default 2.74
See also. Printing a base walks through getting a watertight floor.
Horizontal effects
Horizontal effects run waves around the form, layer by layer, for ridges, flutes, zigzags and textures.
- Wave type
- None, Sinewave, Sawtooth, Square or Jitter.
- Interior wave offset0–10
- Shifts the wave on the inside of the wall.
- Repetitions3–100
- How many waves fit around the form. Default 30
- Amplitudemm
- How far each wave pushes out from the wall.
- Cycle
- How the wave shifts from one layer to the next.
- Spacing
- The spacing of the wave pattern.
- Offset
- Rotates the pattern around the form.
- Effect start / end%
- Limits the effect to part of the height, measured from the bottom.
- Jitter randomiser
- With Jitter selected, picks one of 100 random sets. Try a few until the texture looks right.
Vertical effects
Vertical effects run waves up the form, so the silhouette swells and narrows as it rises.
- Wave type
- The shape of the wave, as for horizontal effects.
- Repetitions
- How many waves fit up the height.
- Amplitude
- How far each wave pushes out.
- Effect start / end
- Limits the effect to part of the height.
- Effect gradient
- Increasing to Top grows the effect towards the rim. Increasing to Middle peaks halfway up.
Profile & view
The profile view shows the silhouette of your form and lets you adjust it point by point.
Vertical profile
Choose Smooth for a soft curve or Angular for straight lines between points. Control points A to E run from the rim to the foot, and each one shows its diameter. For example, moving a point from 65.3 mm to 79.5 mm widens the form at that height.
Visualisation
- Curves shows the layer outlines.
- Extrusion shows the printed bead.
- Image map is coming soon.
Render quality
Lower the render quality to keep the preview fast on slower computers. It doesn't change the downloaded file.
Download & upload
Name your file, then choose a format. Upload a saved design or your own model to keep working.
| Format | Use it for |
|---|---|
| GCODE | Printing. Load it on your printer. |
| POTTERWARE (.PWR) | Saving the design so you can open it in Potterware again. |
| DXF | Bringing the outlines into CAD or drawing programs. |
| STEP | Bringing the form into CAD programs as a solid. |
Upload
Upload a .PWR file to reopen a saved design, or an .OBJ file to print your own model. Uploading an OBJ sets the object type to Imported Object (.OBJ).
Preparing OBJ files
You can print a model from Rhino, Fusion 360, Blender or Thingiverse. Prepare it in Meshmixer first so it uploads cleanly.
Export as OBJ
Save your model from your modelling program, or download one, as OBJ.
Open in Meshmixer
Import the file into Meshmixer, which is free.
Repair the mesh
Go to Analysis › Inspector and press Auto Repair All to close holes and fix errors.
Reduce the polygons
Large meshes may be over the polygon limit. Reduce the mesh until it's under the limit.
Resize
Scale the model to roughly its printed size.
Export
Export as OBJ Format with Per-Vertex Color, then upload it to Potterware.
Printing a base
A good printed floor is solid and doesn't leak.
Use at least two base layers
Set Base layers to 2 or more so the lines of the second layer cover the gaps in the first.
Tune the spacing
Adjust Base layer spacing so neighbouring lines touch without piling up.
Pause and smooth
Pause the printer after the base, smooth it with a rib or finger, then resume the print.
Alternative. You can also print on a slab of clay and use it as the base.